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Paper ....

el's picture

... is so useful for UI design. Other than a GUI builder it allows for quickly changing input widgets and even whole dialog sequences without programming efforts. It is fast, efficient, and you can put many elements next to each other - till your table or whatever pad you use is full. Still you can easily overlook everything without a zoom that decreases the font sizes.

  • You can use paper to mockup user interfaces:
     
    [image:1546 align=center width=300 class=showonplanet]

     
    Brainstorming in the development team:

    1. Collect and visualize ideas,
    2. merge different ideas in the mockup,
    3. walk through the mockup considering most common use cases.

     
    Testing an interaction design:

    1. Usability test with 5 to 10 users,
    2. user performs realistic tasks with the prototype,
    3. moderator reflects the software's reaction by adding and removing menus, dialogs, labels.
  •  

  • You can use paper to create menu structures:
     
    [image:1545 align=center width=300 class=showonplanet]
     
    1. Write all items of your menu on cards,
    2. search for a huge pad, e.g. your floor,
    3. sort the cards in groups representing the menus,
    4. modify the sequence within the groups,
    5. change labels if they don't fit,
       
      [image:1547 align=center width=100 class=showonplanet]
       
    6. check your menus on guidelines conformity.

And all you need is paper, scissors, and a pen.

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zander's picture

QtDesigner for me...

Hi El!

It might be that my years of working with designer (and almost on a daily basis at that) made it easier for me, but I really like doing mockups in QtDesigner. You can click on them, you can email them and you can reuse stuff from other designs.
In fact, I don' think there is anything QtDesigner does not do that paper can.

Oh, and the fact that everyone always complains my handwriting is so hard to read also kind off turned me off of paper Smiling

For each its own, I guess.

seele's picture

Paper convert

I was never a big pratician of using bits of paper for prototyping before Tina's presentation at aKademy (I had always used static drawings and low-fi HTML mockups). Other than the fun factor involved, some elements are easier and quicker to test and adjust using bits of paper and tape than an HTML mockup.

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